Back to Generation Options
RIG & ANIMATE
Add a skeleton to humanoid characters for animation
Select Humanoid Model
Choose a humanoid character model to rig. Works best with bipedal characters.
Rigging Settings
1.70m
Set the real-world height for proper animation scaling
Tips for best results:
- •Use humanoid bipedal characters
- •A-pose or T-pose works best
- •Character should be facing forward
- •Avoid characters with complex accessories
Cost
5
credits
+3 credits per animation
After rigging, you can apply animations from our library
What happens next?
- • AI detects body parts and joints
- • A skeleton is added to the mesh
- • You can apply animations
- • Export rigged model for game engines