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RIG & ANIMATE

Add a skeleton to humanoid characters for animation

Select Humanoid Model

Choose a humanoid character model to rig. Works best with bipedal characters.

Rigging Settings

1.70m

Set the real-world height for proper animation scaling

Tips for best results:

  • Use humanoid bipedal characters
  • A-pose or T-pose works best
  • Character should be facing forward
  • Avoid characters with complex accessories

Cost

5

credits

+3 credits per animation

After rigging, you can apply animations from our library

What happens next?

  • • AI detects body parts and joints
  • • A skeleton is added to the mesh
  • • You can apply animations
  • • Export rigged model for game engines